Avital Meshi

  • Work
    • The AI on My Shoulder (2025)
    • My Coded Generated Selfie (2025)
    • MOVE-ME (2024)
    • AI Séance (2024)
    • in(A)n(I)mate (2024)
    • Ben X Avital X GPT X 2 (2023)
    • GPT-ME (2023)
    • Mind Gate (2023)
    • Peekaboo (2023)
    • Artificial Tears (2023)
    • Calling Myself Self (2023)
    • An Ontology of Becoming (2023)
    • This Person Is Not Me (2022)
    • Front Page (2022)
    • The New Vitruvian (2022)
    • Structures of Emotion (2021)
    • ZEN A.I (2021)
    • InVisible (2021)
    • The Cage (2021)
    • The Cyborg Project (2021)
    • Wearable AI (2021)
    • Snapped (2021)
    • #AngryWhiteOldMale
    • The AI Human Training Center (2020)
    • The Avatar Genome Project (In Progress) >
      • Avatar pictures
    • Deconstructing Whiteness (2020)
    • Techno-Schizo (2020)
    • Don't Worry Be Happy (2020)
    • Face it! (2019)
    • Classification Cube (2019)
    • Live Feed (2018)
    • Memorial for a Virtual Friendship (2018)
    • VR2RL (2018)
    • Better Version (2018)
    • Virtual Chairs (2018)
    • Happy REZ day (2018)
    • Digital Creatures (2018)
    • Home made Virtual Soup (2017)
    • I Am Feeling (2017)
    • Uncanny Dance Party (2016)
    • Imagined (2016)
    • Mixed Reality (2016)
    • Textual Experience (2016)
    • Future Landscapes (2016)
    • Bisectional (2016)
    • Lucid Dreams (2016)
    • After the Media (2016)
    • #ilikeselfies (2016)
    • We are all different as a second language (2015)
    • Visually Similar (2015)
    • Virtual Mama (2014)
    • Me, Myself and I (2012)
    • Where do we come from? (2015)
    • sounds For Twine Game
  • Interviews
  • Publications
  • Info
    • CV
    • Artist Statement
    • Bio
  • Contact
  • Work
    • The AI on My Shoulder (2025)
    • My Coded Generated Selfie (2025)
    • MOVE-ME (2024)
    • AI Séance (2024)
    • in(A)n(I)mate (2024)
    • Ben X Avital X GPT X 2 (2023)
    • GPT-ME (2023)
    • Mind Gate (2023)
    • Peekaboo (2023)
    • Artificial Tears (2023)
    • Calling Myself Self (2023)
    • An Ontology of Becoming (2023)
    • This Person Is Not Me (2022)
    • Front Page (2022)
    • The New Vitruvian (2022)
    • Structures of Emotion (2021)
    • ZEN A.I (2021)
    • InVisible (2021)
    • The Cage (2021)
    • The Cyborg Project (2021)
    • Wearable AI (2021)
    • Snapped (2021)
    • #AngryWhiteOldMale
    • The AI Human Training Center (2020)
    • The Avatar Genome Project (In Progress) >
      • Avatar pictures
    • Deconstructing Whiteness (2020)
    • Techno-Schizo (2020)
    • Don't Worry Be Happy (2020)
    • Face it! (2019)
    • Classification Cube (2019)
    • Live Feed (2018)
    • Memorial for a Virtual Friendship (2018)
    • VR2RL (2018)
    • Better Version (2018)
    • Virtual Chairs (2018)
    • Happy REZ day (2018)
    • Digital Creatures (2018)
    • Home made Virtual Soup (2017)
    • I Am Feeling (2017)
    • Uncanny Dance Party (2016)
    • Imagined (2016)
    • Mixed Reality (2016)
    • Textual Experience (2016)
    • Future Landscapes (2016)
    • Bisectional (2016)
    • Lucid Dreams (2016)
    • After the Media (2016)
    • #ilikeselfies (2016)
    • We are all different as a second language (2015)
    • Visually Similar (2015)
    • Virtual Mama (2014)
    • Me, Myself and I (2012)
    • Where do we come from? (2015)
    • sounds For Twine Game
  • Interviews
  • Publications
  • Info
    • CV
    • Artist Statement
    • Bio
  • Contact

Classification Cube (2019)

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Image by: David Pace

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                                         Image by: David Pace

Classification Cube is an art installation that invites participants to become more familiar with a machine-learning classification system. Inside an immersive space which is designed to seem private and neutral, participants’ bodies become subjected to a classification process which detects their faces and estimates their age, gender, emotion and action. A screen inside the cube showing the classification of a diverse group of animated figures allows participants to compare their own classification with that of others. This comparison raises an awareness regarding the effectiveness of machine interpretation. The rapid update of the outcomes of the process suggests that movement inside the space may alter the classification outcome. Participants are encouraged to become engaged in a performative behavior and try to affect the way the system ‘sees’ them as objects of information.
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Image by: David Pace

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Classification Cube at Receivership, MFA Exhibition, 2019. UCSC, CA. Image by: David Pace


Related Exhibitions and Publications

ACM SIGGRAPH Blog, May 2020 - Link

 Machine Learning for Creativity and Design , NeurIPS 2019. Vancouver, Canada. December 2019.

Receivership, MFA Exhibition. Sesnon Gallery, UCSC - Link

Making art in trying times: DANM exhibition examines culture, society and the digital world by Scott Rappaport

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