Avital Meshi

  • Work
    • Imaginable Wearable (2025)
    • Stuck in the Middle (2025)
    • The AI on My Shoulder (2025)
    • My Coded Generated Selfie (2025)
    • MOVE-ME (2024)
    • AI Séance (2024)
    • in(A)n(I)mate (2024)
    • Ben X Avital X GPT X 2 (2023)
    • GPT-ME (2023)
    • Mind Gate (2023)
    • Peekaboo (2023)
    • Artificial Tears (2023)
    • Calling Myself Self (2023)
    • An Ontology of Becoming (2023)
    • This Person Is Not Me (2022)
    • Front Page (2022)
    • The New Vitruvian (2022)
    • Structures of Emotion (2021)
    • ZEN A.I (2021)
    • InVisible (2021)
    • The Cage (2021)
    • The Cyborg Project (2021)
    • Wearable AI (2021)
    • Snapped (2021)
    • #AngryWhiteOldMale
    • The AI Human Training Center (2020)
    • The Avatar Genome Project (In Progress) >
      • Avatar pictures
    • Deconstructing Whiteness (2020)
    • Techno-Schizo (2020)
    • Don't Worry Be Happy (2020)
    • Face it! (2019)
    • Classification Cube (2019)
    • Live Feed (2018)
    • Memorial for a Virtual Friendship (2018)
    • VR2RL (2018)
    • Better Version (2018)
    • Virtual Chairs (2018)
    • Happy REZ day (2018)
    • Digital Creatures (2018)
    • Home made Virtual Soup (2017)
    • I Am Feeling (2017)
    • Uncanny Dance Party (2016)
    • Imagined (2016)
    • Mixed Reality (2016)
    • Textual Experience (2016)
    • Future Landscapes (2016)
    • Bisectional (2016)
    • Lucid Dreams (2016)
    • After the Media (2016)
    • #ilikeselfies (2016)
    • We are all different as a second language (2015)
    • Visually Similar (2015)
    • Virtual Mama (2014)
    • Me, Myself and I (2012)
    • Where do we come from? (2015)
    • sounds For Twine Game
  • Media
  • Publications
  • Blog
  • Info
    • CV
    • Artist Statement
    • Bio
  • Contact
  • Work
    • Imaginable Wearable (2025)
    • Stuck in the Middle (2025)
    • The AI on My Shoulder (2025)
    • My Coded Generated Selfie (2025)
    • MOVE-ME (2024)
    • AI Séance (2024)
    • in(A)n(I)mate (2024)
    • Ben X Avital X GPT X 2 (2023)
    • GPT-ME (2023)
    • Mind Gate (2023)
    • Peekaboo (2023)
    • Artificial Tears (2023)
    • Calling Myself Self (2023)
    • An Ontology of Becoming (2023)
    • This Person Is Not Me (2022)
    • Front Page (2022)
    • The New Vitruvian (2022)
    • Structures of Emotion (2021)
    • ZEN A.I (2021)
    • InVisible (2021)
    • The Cage (2021)
    • The Cyborg Project (2021)
    • Wearable AI (2021)
    • Snapped (2021)
    • #AngryWhiteOldMale
    • The AI Human Training Center (2020)
    • The Avatar Genome Project (In Progress) >
      • Avatar pictures
    • Deconstructing Whiteness (2020)
    • Techno-Schizo (2020)
    • Don't Worry Be Happy (2020)
    • Face it! (2019)
    • Classification Cube (2019)
    • Live Feed (2018)
    • Memorial for a Virtual Friendship (2018)
    • VR2RL (2018)
    • Better Version (2018)
    • Virtual Chairs (2018)
    • Happy REZ day (2018)
    • Digital Creatures (2018)
    • Home made Virtual Soup (2017)
    • I Am Feeling (2017)
    • Uncanny Dance Party (2016)
    • Imagined (2016)
    • Mixed Reality (2016)
    • Textual Experience (2016)
    • Future Landscapes (2016)
    • Bisectional (2016)
    • Lucid Dreams (2016)
    • After the Media (2016)
    • #ilikeselfies (2016)
    • We are all different as a second language (2015)
    • Visually Similar (2015)
    • Virtual Mama (2014)
    • Me, Myself and I (2012)
    • Where do we come from? (2015)
    • sounds For Twine Game
  • Media
  • Publications
  • Blog
  • Info
    • CV
    • Artist Statement
    • Bio
  • Contact
What is the relationship between our physical body and our digital one? What kind of new social interactions can be explored while using digital platforms? My practice focuses on new media such as video games, virtual worlds and artificial intelligence and their impact on our social environment and our culture. In my work I invite viewers to explore aspects of their own identity as it is seen through the lens of new technologies. I create large scale, immersive installations and performances where I utilize elements of new media. Viewers acquaint themselves with these technologies and examine new information which is revealed through the interaction. Inspired by ideas of relational and new aesthetics, it is my goal to create spaces where we can intermingle with the machine and better understand the reciprocal agency of both humans and machines to act.
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In my most recent artworks I explore Generative AI models, electronic wearables, and recognition systems and examine our own ability to modify the outputs of the AI's analysis by utilizing a performative behavior. The use of our external appearance, body movements, our voices, and our human creativity as input manifests the growing potential to co-create with AI. Through the interaction intelligence emerges. Additionally, by spending time with AI algorithms we uncover some of the harms this technology might bring forth, reflecting structural thinking and discriminatory behaviors. Therefore it becomes crucial that we familiarize ourselves with these systems and better understand how we are seen through them. Moreover, we must reveal our own agency to act alongside them and make them see us as we wish to be seen. In my practice, performative behavior is offered as a tool to express our own agency, to resist the machinic vision and even to transform our identity in a radical way.



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